RedM Natives

_0x1413B6BF27AB7A95

Hash0x1413B6BF27AB7A95
Runtime nameN_0x1413b6bf27ab7a95
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

int _0x1413B6BF27AB7A95();

Returns int

Usage

Lua
local retval = N_0x1413b6bf27ab7a95()

-- always works, by hash
local retval = Citizen.InvokeNative(0x1413B6BF27AB7A95, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x1413b6bf27ab7a95();

// by hash
const retval = Citizen.invokeNative('0x1413B6BF27AB7A95', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x1413B6BF27AB7A95);
  • This native has no known name, so the runtime exposes it only as N_0x1413b6bf27ab7a95 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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