RedM Natives

_0x160F0CE6D76A39C9

nullsub, doesn't do anything

Hash0x160F0CE6D76A39C9
Runtime nameN_0x160f0ce6d76a39c9
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

Any _0x160F0CE6D76A39C9();

Returns Any

Description

nullsub, doesn't do anything

Usage

Lua
local retval = N_0x160f0ce6d76a39c9()

-- always works, by hash
local retval = Citizen.InvokeNative(0x160F0CE6D76A39C9, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x160f0ce6d76a39c9();

// by hash
const retval = Citizen.invokeNative('0x160F0CE6D76A39C9', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x160F0CE6D76A39C9);
  • This native has no known name, so the runtime exposes it only as N_0x160f0ce6d76a39c9 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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