RedM Natives

_0x1E4E097D71D449FB

Hash0x1E4E097D71D449FB
Runtime nameN_0x1e4e097d71d449fb
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1311

Not called by the game's own scripts — behaviour may be incomplete.

Signature

int _0x1E4E097D71D449FB(BOOL p0);

Parameters

NameTypeDescription
p0BOOL—

Returns int

Description

Note: this native was added in build 1311.23

Usage

Lua
local retval = N_0x1e4e097d71d449fb(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x1E4E097D71D449FB, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x1e4e097d71d449fb(p0);

// by hash
const retval = Citizen.invokeNative('0x1E4E097D71D449FB', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x1E4E097D71D449FB, p0);
  • This native has no known name, so the runtime exposes it only as N_0x1e4e097d71d449fb (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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