RedM Natives

_0x26A867C0B7A456D1

_GET_LAUNCH_PARAM_(RESPOT?)* Name is probably invalid since this native only reads data from parsed entity.

Hash0x26A867C0B7A456D1
Runtime nameN_0x26a867c0b7a456d1
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1232

Signature

BOOL _0x26A867C0B7A456D1(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns BOOL

Description

_GET_LAUNCH_PARAM_(RESPOT?)*
Name is probably invalid since this native only reads data from parsed entity.

Usage

Lua
local retval = N_0x26a867c0b7a456d1(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x26A867C0B7A456D1, entity, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x26a867c0b7a456d1(entity);

// by hash
const retval = Citizen.invokeNative('0x26A867C0B7A456D1', entity, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x26A867C0B7A456D1, entity);
  • This native has no known name, so the runtime exposes it only as N_0x26a867c0b7a456d1 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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