RedM Natives

_0x273E04A3A7AD1F2D

Hash0x273E04A3A7AD1F2D
Runtime nameN_0x273e04a3a7ad1f2d
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x273E04A3A7AD1F2D();

Returns BOOL

Usage

Lua
local retval = N_0x273e04a3a7ad1f2d()

-- always works, by hash
local retval = Citizen.InvokeNative(0x273E04A3A7AD1F2D, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x273e04a3a7ad1f2d();

// by hash
const retval = Citizen.invokeNative('0x273E04A3A7AD1F2D', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x273E04A3A7AD1F2D);
  • This native has no known name, so the runtime exposes it only as N_0x273e04a3a7ad1f2d (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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