RedM Natives

_0x27B1AE4D8C652F08

Hash0x27B1AE4D8C652F08
Runtime nameN_0x27b1ae4d8c652f08
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

int _0x27B1AE4D8C652F08(int p0);

Parameters

NameTypeDescription
p0int—

Returns int

Usage

Lua
local retval = N_0x27b1ae4d8c652f08(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x27B1AE4D8C652F08, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x27b1ae4d8c652f08(p0);

// by hash
const retval = Citizen.invokeNative('0x27B1AE4D8C652F08', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x27B1AE4D8C652F08, p0);
  • This native has no known name, so the runtime exposes it only as N_0x27b1ae4d8c652f08 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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