RedM Natives

_0x316FD416C432C761

Hash0x316FD416C432C761
Runtime nameN_0x316fd416c432c761
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1311

Not called by the game's own scripts — behaviour may be incomplete.

Signature

BOOL _0x316FD416C432C761();

Returns BOOL

Description

Note: this native was added in build 1311.23

Usage

Lua
local retval = N_0x316fd416c432c761()

-- always works, by hash
local retval = Citizen.InvokeNative(0x316FD416C432C761, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x316fd416c432c761();

// by hash
const retval = Citizen.invokeNative('0x316FD416C432C761', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x316FD416C432C761);
  • This native has no known name, so the runtime exposes it only as N_0x316fd416c432c761 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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