RedM Natives

_0x34BC1E79546BA543

_NETWORK_A* - _NETWORK_C*

Hash0x34BC1E79546BA543
Runtime nameN_0x34bc1e79546ba543
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1232

Signature

void _0x34BC1E79546BA543(BOOL p0);

Parameters

NameTypeDescription
p0BOOL—

Returns void

Description

_NETWORK_A* - _NETWORK_C*

Usage

Lua
N_0x34bc1e79546ba543(p0)

-- always works, by hash
Citizen.InvokeNative(0x34BC1E79546BA543, p0)
JavaScript and C#
JavaScript
N_0x34bc1e79546ba543(p0);

// by hash
Citizen.invokeNative('0x34BC1E79546BA543', p0);
C#
Function.Call((Hash)0x34BC1E79546BA543, p0);
  • This native has no known name, so the runtime exposes it only as N_0x34bc1e79546ba543 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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