RedM Natives

_0x3AA0CDC63696166D

Hash0x3AA0CDC63696166D
Runtime nameN_0x3aa0cdc63696166d
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x3AA0CDC63696166D(int p0);

Parameters

NameTypeDescription
p0int—

Returns BOOL

Usage

Lua
local retval = N_0x3aa0cdc63696166d(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3AA0CDC63696166D, p0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x3aa0cdc63696166d(p0);

// by hash
const retval = Citizen.invokeNative('0x3AA0CDC63696166D', p0, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x3AA0CDC63696166D, p0);
  • This native has no known name, so the runtime exposes it only as N_0x3aa0cdc63696166d (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.