RedM Natives

_0x3CBD6565D9C3B133

Hash0x3CBD6565D9C3B133
Runtime nameN_0x3cbd6565d9c3b133
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1311

Not called by the game's own scripts — behaviour may be incomplete.

Signature

void _0x3CBD6565D9C3B133(int p0, int p1, float p2);

Parameters

NameTypeDescription
p0int—
p1int—
p2float—

Returns void

Description

Note: this native was added in build 1311.23

Usage

Lua
N_0x3cbd6565d9c3b133(p0, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x3CBD6565D9C3B133, p0, p1, p2)
JavaScript and C#
JavaScript
N_0x3cbd6565d9c3b133(p0, p1, p2);

// by hash
Citizen.invokeNative('0x3CBD6565D9C3B133', p0, p1, p2 + 0.0000001);
C#
Function.Call((Hash)0x3CBD6565D9C3B133, p0, p1, p2);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x3cbd6565d9c3b133 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.