RedM Natives

_0x3E8CCE6769DB5F34

Stadia only; always returns -1 on other platforms.

Hash0x3E8CCE6769DB5F34
Runtime nameN_0x3e8cce6769db5f34
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

int _0x3E8CCE6769DB5F34(int p0);

Parameters

NameTypeDescription
p0int—

Returns int

Description

Stadia only; always returns -1 on other platforms. p0 may be a BOOL.

Usage

Lua
local retval = N_0x3e8cce6769db5f34(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x3E8CCE6769DB5F34, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x3e8cce6769db5f34(p0);

// by hash
const retval = Citizen.invokeNative('0x3E8CCE6769DB5F34', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x3E8CCE6769DB5F34, p0);
  • This native has no known name, so the runtime exposes it only as N_0x3e8cce6769db5f34 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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