RedM Natives

_0x405DDEFB1F531B18

Hash0x405DDEFB1F531B18
Runtime nameN_0x405ddefb1f531b18
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x405DDEFB1F531B18(Volume volume, BOOL p1, Any p2, Any p3);

Parameters

NameTypeDescription
volumeVolume—
p1BOOL—
p2Any—
p3Any—

Returns void

Usage

Lua
N_0x405ddefb1f531b18(volume, p1, p2, p3)

-- always works, by hash
Citizen.InvokeNative(0x405DDEFB1F531B18, volume, p1, p2, p3)
JavaScript and C#
JavaScript
N_0x405ddefb1f531b18(volume, p1, p2, p3);

// by hash
Citizen.invokeNative('0x405DDEFB1F531B18', volume, p1, p2, p3);
C#
Function.Call((Hash)0x405DDEFB1F531B18, volume, p1, p2, p3);
  • This native has no known name, so the runtime exposes it only as N_0x405ddefb1f531b18 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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