RedM Natives

_0x43CF999205084B4B

Hash0x43CF999205084B4B
Runtime nameN_0x43cf999205084b4b
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x43CF999205084B4B();

Returns void

Usage

Lua
N_0x43cf999205084b4b()

-- always works, by hash
Citizen.InvokeNative(0x43CF999205084B4B)
JavaScript and C#
JavaScript
N_0x43cf999205084b4b();

// by hash
Citizen.invokeNative('0x43CF999205084B4B');
C#
Function.Call((Hash)0x43CF999205084B4B);
  • This native has no known name, so the runtime exposes it only as N_0x43cf999205084b4b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.