RedM Natives

_0x4538EE7C321590BC

Returns the entity associated with the given network ID.

Hash0x4538EE7C321590BC
Runtime nameN_0x4538ee7c321590bc
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

Entity _0x4538EE7C321590BC(int networkId);

Parameters

NameTypeDescription
networkIdint—

Returns Entity

Description

Returns the entity associated with the given network ID.

Usage

Lua
local retval = N_0x4538ee7c321590bc(networkId)

-- always works, by hash
local retval = Citizen.InvokeNative(0x4538EE7C321590BC, networkId, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x4538ee7c321590bc(networkId);

// by hash
const retval = Citizen.invokeNative('0x4538EE7C321590BC', networkId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x4538EE7C321590BC, networkId);
  • This native has no known name, so the runtime exposes it only as N_0x4538ee7c321590bc (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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