RedM Natives

_0x4835413EA6F9C9CD

Hash0x4835413EA6F9C9CD
Runtime nameN_0x4835413ea6f9c9cd
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1311

Not called by the game's own scripts — behaviour may be incomplete.

Signature

int _0x4835413EA6F9C9CD(BOOL p0);

Parameters

NameTypeDescription
p0BOOL—

Returns int

Description

Note: this native was added in build 1311.23

Usage

Lua
local retval = N_0x4835413ea6f9c9cd(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x4835413EA6F9C9CD, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x4835413ea6f9c9cd(p0);

// by hash
const retval = Citizen.invokeNative('0x4835413EA6F9C9CD', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x4835413EA6F9C9CD, p0);
  • This native has no known name, so the runtime exposes it only as N_0x4835413ea6f9c9cd (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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