RedM Natives

_0x5133CF81924F1129

Hardcoded to return zero.

Hash0x5133CF81924F1129
Runtime nameN_0x5133cf81924f1129
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

int _0x5133CF81924F1129();

Returns int

Description

Hardcoded to return zero.

Usage

Lua
local retval = N_0x5133cf81924f1129()

-- always works, by hash
local retval = Citizen.InvokeNative(0x5133CF81924F1129, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x5133cf81924f1129();

// by hash
const retval = Citizen.invokeNative('0x5133CF81924F1129', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x5133CF81924F1129);
  • This native has no known name, so the runtime exposes it only as N_0x5133cf81924f1129 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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