RedM Natives

_0x564552C6AF1EEAB1

Hash0x564552C6AF1EEAB1
Runtime nameN_0x564552c6af1eeab1
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x564552C6AF1EEAB1();

Returns void

Usage

Lua
N_0x564552c6af1eeab1()

-- always works, by hash
Citizen.InvokeNative(0x564552C6AF1EEAB1)
JavaScript and C#
JavaScript
N_0x564552c6af1eeab1();

// by hash
Citizen.invokeNative('0x564552C6AF1EEAB1');
C#
Function.Call((Hash)0x564552C6AF1EEAB1);
  • This native has no known name, so the runtime exposes it only as N_0x564552c6af1eeab1 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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