_0x5759160AC17C13CE
Hash
0x5759160AC17C13CERuntime name
N_0x5759160ac17c13ceNamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207
Signature
void _0x5759160AC17C13CE(Any* gamerHandle, const char* message);Parameters
| Name | Type | Description |
|---|---|---|
gamerHandle | Any* | — |
message | const char* | — |
Returns void
Usage
local gamerHandle = N_0x5759160ac17c13ce(message)
-- always works, by hash
local gamerHandle = Citizen.InvokeNative(0x5759160AC17C13CE, Citizen.PointerValueInt(), message)JavaScript and C#
const gamerHandle = N_0x5759160ac17c13ce(message);
// by hash
const gamerHandle = Citizen.invokeNative('0x5759160AC17C13CE', Citizen.pointerValueInt(), message);var gamerHandle = new OutputArgument();
Function.Call((Hash)0x5759160AC17C13CE, gamerHandle, message);
// gamerHandle.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- This native has no known name, so the runtime exposes it only as
N_0x5759160ac17c13ce(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.