RedM Natives

_0x5A91BCEF74944E93

Hash0x5A91BCEF74944E93
Runtime nameN_0x5a91bcef74944e93
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x5A91BCEF74944E93(Player player, float p1);

Parameters

NameTypeDescription
playerPlayer—
p1float—

Returns void

Usage

Lua
N_0x5a91bcef74944e93(player, p1)

-- always works, by hash
Citizen.InvokeNative(0x5A91BCEF74944E93, player, p1)
JavaScript and C#
JavaScript
N_0x5a91bcef74944e93(player, p1);

// by hash
Citizen.invokeNative('0x5A91BCEF74944E93', player, p1 + 0.0000001);
C#
Function.Call((Hash)0x5A91BCEF74944E93, player, p1);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x5a91bcef74944e93 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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