RedM Natives

_0x67CCDF74C4DF7169

Hash0x67CCDF74C4DF7169
Runtime nameN_0x67ccdf74c4df7169
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x67CCDF74C4DF7169();

Returns BOOL

Usage

Lua
local retval = N_0x67ccdf74c4df7169()

-- always works, by hash
local retval = Citizen.InvokeNative(0x67CCDF74C4DF7169, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x67ccdf74c4df7169();

// by hash
const retval = Citizen.invokeNative('0x67CCDF74C4DF7169', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x67CCDF74C4DF7169);
  • This native has no known name, so the runtime exposes it only as N_0x67ccdf74c4df7169 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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