RedM Natives

_0x6CEE2E30021DAEC6

_NETWORK_SPAWN_CONFIG_*

Hash0x6CEE2E30021DAEC6
Runtime nameN_0x6cee2e30021daec6
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x6CEE2E30021DAEC6();

Returns void

Description

_NETWORK_SPAWN_CONFIG_*

Usage

Lua
N_0x6cee2e30021daec6()

-- always works, by hash
Citizen.InvokeNative(0x6CEE2E30021DAEC6)
JavaScript and C#
JavaScript
N_0x6cee2e30021daec6();

// by hash
Citizen.invokeNative('0x6CEE2E30021DAEC6');
C#
Function.Call((Hash)0x6CEE2E30021DAEC6);
  • This native has no known name, so the runtime exposes it only as N_0x6cee2e30021daec6 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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