_0x7E300B5B86AB1D1A
Hash
0x7E300B5B86AB1D1ARuntime name
N_0x7e300b5b86ab1d1aNamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207
Signature
void _0x7E300B5B86AB1D1A(Any* p0, int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10, int p11, int p12, int p13, int p14);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any* | — |
p1 | int | — |
p2 | int | — |
p3 | int | — |
p4 | int | — |
p5 | int | — |
p6 | int | — |
p7 | int | — |
p8 | int | — |
p9 | int | — |
p10 | int | — |
p11 | int | — |
p12 | int | — |
p13 | int | — |
p14 | int | — |
Returns void
Usage
local p0 = N_0x7e300b5b86ab1d1a(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14)
-- always works, by hash
local p0 = Citizen.InvokeNative(0x7E300B5B86AB1D1A, Citizen.PointerValueInt(), p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14)JavaScript and C#
const p0 = N_0x7e300b5b86ab1d1a(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
// by hash
const p0 = Citizen.invokeNative('0x7E300B5B86AB1D1A', Citizen.pointerValueInt(), p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);var p0 = new OutputArgument();
Function.Call((Hash)0x7E300B5B86AB1D1A, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
// p0.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- This native has no known name, so the runtime exposes it only as
N_0x7e300b5b86ab1d1a(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
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