RedM Natives

_0x7E300B5B86AB1D1A

Hash0x7E300B5B86AB1D1A
Runtime nameN_0x7e300b5b86ab1d1a
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x7E300B5B86AB1D1A(Any* p0, int p1, int p2, int p3, int p4, int p5, int p6, int p7, int p8, int p9, int p10, int p11, int p12, int p13, int p14);

Parameters

NameTypeDescription
p0Any*—
p1int—
p2int—
p3int—
p4int—
p5int—
p6int—
p7int—
p8int—
p9int—
p10int—
p11int—
p12int—
p13int—
p14int—

Returns void

Usage

Lua
local p0 = N_0x7e300b5b86ab1d1a(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14)

-- always works, by hash
local p0 = Citizen.InvokeNative(0x7E300B5B86AB1D1A, Citizen.PointerValueInt(), p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14)
JavaScript and C#
JavaScript
const p0 = N_0x7e300b5b86ab1d1a(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);

// by hash
const p0 = Citizen.invokeNative('0x7E300B5B86AB1D1A', Citizen.pointerValueInt(), p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
C#
var p0 = new OutputArgument();
Function.Call((Hash)0x7E300B5B86AB1D1A, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
// p0.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • This native has no known name, so the runtime exposes it only as N_0x7e300b5b86ab1d1a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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