RedM Natives

_0x862C5040F4888741

Hash0x862C5040F4888741
Runtime nameN_0x862c5040f4888741
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x862C5040F4888741(Player player1, Player player2);

Parameters

NameTypeDescription
player1Player—
player2Player—

Returns BOOL

Usage

Lua
local retval = N_0x862c5040f4888741(player1, player2)

-- always works, by hash
local retval = Citizen.InvokeNative(0x862C5040F4888741, player1, player2, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x862c5040f4888741(player1, player2);

// by hash
const retval = Citizen.invokeNative('0x862C5040F4888741', player1, player2, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x862C5040F4888741, player1, player2);
  • This native has no known name, so the runtime exposes it only as N_0x862c5040f4888741 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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