RedM Natives

_0x950ACD8F05B7B9DF

Related to container entity (RANSACK_ATTACHED_LOCKBOX / RANSACK_ATTACHED_CHEST)

Hash0x950ACD8F05B7B9DF
Runtime nameN_0x950acd8f05b7b9df
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1355

Signature

BOOL _0x950ACD8F05B7B9DF(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns BOOL

Description

Related to container entity (RANSACK_ATTACHED_LOCKBOX / RANSACK_ATTACHED_CHEST)

Usage

Lua
local retval = N_0x950acd8f05b7b9df(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0x950ACD8F05B7B9DF, entity, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x950acd8f05b7b9df(entity);

// by hash
const retval = Citizen.invokeNative('0x950ACD8F05B7B9DF', entity, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x950ACD8F05B7B9DF, entity);
  • This native has no known name, so the runtime exposes it only as N_0x950acd8f05b7b9df (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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