_0x979765465A6F25FC
Must be called from a background script, otherwise it will do nothing.
Hash
0x979765465A6F25FCRuntime name
N_0x979765465a6f25fcNamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207
Not called by the game's own scripts — behaviour may be incomplete.
Signature
void _0x979765465A6F25FC(Entity entity, BOOL p1);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
p1 | BOOL | — |
Returns void
Description
Must be called from a background script, otherwise it will do nothing.
Usage
N_0x979765465a6f25fc(entity, p1)
-- always works, by hash
Citizen.InvokeNative(0x979765465A6F25FC, entity, p1)JavaScript and C#
N_0x979765465a6f25fc(entity, p1);
// by hash
Citizen.invokeNative('0x979765465A6F25FC', entity, p1);Function.Call((Hash)0x979765465A6F25FC, entity, p1);- This native has no known name, so the runtime exposes it only as
N_0x979765465a6f25fc(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
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