RedM Natives

_0x979765465A6F25FC

Must be called from a background script, otherwise it will do nothing.

Hash0x979765465A6F25FC
Runtime nameN_0x979765465a6f25fc
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

void _0x979765465A6F25FC(Entity entity, BOOL p1);

Parameters

NameTypeDescription
entityEntity—
p1BOOL—

Returns void

Description

Must be called from a background script, otherwise it will do nothing.

Usage

Lua
N_0x979765465a6f25fc(entity, p1)

-- always works, by hash
Citizen.InvokeNative(0x979765465A6F25FC, entity, p1)
JavaScript and C#
JavaScript
N_0x979765465a6f25fc(entity, p1);

// by hash
Citizen.invokeNative('0x979765465A6F25FC', entity, p1);
C#
Function.Call((Hash)0x979765465A6F25FC, entity, p1);
  • This native has no known name, so the runtime exposes it only as N_0x979765465a6f25fc (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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