RedM Natives

_0x981146E5C9CE9250

Hash0x981146E5C9CE9250
Runtime nameN_0x981146e5c9ce9250
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0x981146E5C9CE9250(int inviteIndex);

Parameters

NameTypeDescription
inviteIndexint—

Returns BOOL

Usage

Lua
local retval = N_0x981146e5c9ce9250(inviteIndex)

-- always works, by hash
local retval = Citizen.InvokeNative(0x981146E5C9CE9250, inviteIndex, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x981146e5c9ce9250(inviteIndex);

// by hash
const retval = Citizen.invokeNative('0x981146E5C9CE9250', inviteIndex, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x981146E5C9CE9250, inviteIndex);
  • This native has no known name, so the runtime exposes it only as N_0x981146e5c9ce9250 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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