RedM Natives

_0x9E5A47744C0F0376

Hash0x9E5A47744C0F0376
Runtime nameN_0x9e5a47744c0f0376
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1311

Not called by the game's own scripts — behaviour may be incomplete.

Signature

BOOL _0x9E5A47744C0F0376(int p0);

Parameters

NameTypeDescription
p0int—

Returns BOOL

Description

Note: this native was added in build 1311.23

Usage

Lua
local retval = N_0x9e5a47744c0f0376(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x9E5A47744C0F0376, p0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0x9e5a47744c0f0376(p0);

// by hash
const retval = Citizen.invokeNative('0x9E5A47744C0F0376', p0, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x9E5A47744C0F0376, p0);
  • This native has no known name, so the runtime exposes it only as N_0x9e5a47744c0f0376 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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