RedM Natives

_0xA47D48D06AA5A188

Hash0xA47D48D06AA5A188
Runtime nameN_0xa47d48d06aa5a188
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xA47D48D06AA5A188();

Returns BOOL

Usage

Lua
local retval = N_0xa47d48d06aa5a188()

-- always works, by hash
local retval = Citizen.InvokeNative(0xA47D48D06AA5A188, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xa47d48d06aa5a188();

// by hash
const retval = Citizen.invokeNative('0xA47D48D06AA5A188', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xA47D48D06AA5A188);
  • This native has no known name, so the runtime exposes it only as N_0xa47d48d06aa5a188 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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