RedM Natives

_0xA94ECE191D90637A

Hash0xA94ECE191D90637A
Runtime nameN_0xa94ece191d90637a
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

int _0xA94ECE191D90637A();

Returns int

Usage

Lua
local retval = N_0xa94ece191d90637a()

-- always works, by hash
local retval = Citizen.InvokeNative(0xA94ECE191D90637A, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xa94ece191d90637a();

// by hash
const retval = Citizen.invokeNative('0xA94ECE191D90637A', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xA94ECE191D90637A);
  • This native has no known name, so the runtime exposes it only as N_0xa94ece191d90637a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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