RedM Natives

_0xB389289F031F059A

Hash0xB389289F031F059A
Runtime nameN_0xb389289f031f059a
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

int _0xB389289F031F059A();

Returns int

Usage

Lua
local retval = N_0xb389289f031f059a()

-- always works, by hash
local retval = Citizen.InvokeNative(0xB389289F031F059A, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xb389289f031f059a();

// by hash
const retval = Citizen.invokeNative('0xB389289F031F059A', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xB389289F031F059A);
  • This native has no known name, so the runtime exposes it only as N_0xb389289f031f059a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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