RedM Natives

_0xBC7D36946D19E60E

Only used in fm_race_controller R* Script (PROCESS_LOCAL_PLAYER_INIT)

Hash0xBC7D36946D19E60E
Runtime nameN_0xbc7d36946d19e60e
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xBC7D36946D19E60E(BOOL p0);

Parameters

NameTypeDescription
p0BOOL—

Returns void

Description

Only used in fm_race_controller R* Script (PROCESS_LOCAL_PLAYER_INIT)

Usage

Lua
N_0xbc7d36946d19e60e(p0)

-- always works, by hash
Citizen.InvokeNative(0xBC7D36946D19E60E, p0)
JavaScript and C#
JavaScript
N_0xbc7d36946d19e60e(p0);

// by hash
Citizen.invokeNative('0xBC7D36946D19E60E', p0);
C#
Function.Call((Hash)0xBC7D36946D19E60E, p0);
  • This native has no known name, so the runtime exposes it only as N_0xbc7d36946d19e60e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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