RedM Natives

_0xC028B3F52C707C49

Hash0xC028B3F52C707C49
Runtime nameN_0xc028b3f52c707c49
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xC028B3F52C707C49(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns BOOL

Usage

Lua
local retval = N_0xc028b3f52c707c49(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC028B3F52C707C49, p0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xc028b3f52c707c49(p0);

// by hash
const retval = Citizen.invokeNative('0xC028B3F52C707C49', p0, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xC028B3F52C707C49, p0);
  • This native has no known name, so the runtime exposes it only as N_0xc028b3f52c707c49 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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