RedM Natives

_0xC0CFFDA87C2C163D

Hash0xC0CFFDA87C2C163D
Runtime nameN_0xc0cffda87c2c163d
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xC0CFFDA87C2C163D(int p0, Any p1, int p2);

Parameters

NameTypeDescription
p0int—
p1Any—
p2int—

Returns Any

Usage

Lua
local retval = N_0xc0cffda87c2c163d(p0, p1, p2)

-- always works, by hash
local retval = Citizen.InvokeNative(0xC0CFFDA87C2C163D, p0, p1, p2, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xc0cffda87c2c163d(p0, p1, p2);

// by hash
const retval = Citizen.invokeNative('0xC0CFFDA87C2C163D', p0, p1, p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xC0CFFDA87C2C163D, p0, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0xc0cffda87c2c163d (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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