RedM Natives

_0xC964FCD3D1720697

nullsub, doesn't do anything

Hash0xC964FCD3D1720697
Runtime nameN_0xc964fcd3d1720697
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

Any _0xC964FCD3D1720697();

Returns Any

Description

nullsub, doesn't do anything

Usage

Lua
local retval = N_0xc964fcd3d1720697()

-- always works, by hash
local retval = Citizen.InvokeNative(0xC964FCD3D1720697, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xc964fcd3d1720697();

// by hash
const retval = Citizen.invokeNative('0xC964FCD3D1720697', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xC964FCD3D1720697);
  • This native has no known name, so the runtime exposes it only as N_0xc964fcd3d1720697 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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