RedM Natives

_0xCC4E72C339461ED1

Hash0xCC4E72C339461ED1
Runtime nameN_0xcc4e72c339461ed1
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xCC4E72C339461ED1();

Returns BOOL

Usage

Lua
local retval = N_0xcc4e72c339461ed1()

-- always works, by hash
local retval = Citizen.InvokeNative(0xCC4E72C339461ED1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xcc4e72c339461ed1();

// by hash
const retval = Citizen.invokeNative('0xCC4E72C339461ED1', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xCC4E72C339461ED1);
  • This native has no known name, so the runtime exposes it only as N_0xcc4e72c339461ed1 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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