RedM Natives

_0xCD53E6CBF609C012

Hash0xCD53E6CBF609C012
Runtime nameN_0xcd53e6cbf609c012
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xCD53E6CBF609C012(int ugcRequestId);

Parameters

NameTypeDescription
ugcRequestIdint—

Returns BOOL

Usage

Lua
local retval = N_0xcd53e6cbf609c012(ugcRequestId)

-- always works, by hash
local retval = Citizen.InvokeNative(0xCD53E6CBF609C012, ugcRequestId, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xcd53e6cbf609c012(ugcRequestId);

// by hash
const retval = Citizen.invokeNative('0xCD53E6CBF609C012', ugcRequestId, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xCD53E6CBF609C012, ugcRequestId);
  • This native has no known name, so the runtime exposes it only as N_0xcd53e6cbf609c012 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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