RedM Natives

_0xD1FFB246F4E088AC

Hash0xD1FFB246F4E088AC
Runtime nameN_0xd1ffb246f4e088ac
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xD1FFB246F4E088AC(int p0);

Parameters

NameTypeDescription
p0int—

Returns BOOL

Usage

Lua
local retval = N_0xd1ffb246f4e088ac(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD1FFB246F4E088AC, p0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xd1ffb246f4e088ac(p0);

// by hash
const retval = Citizen.invokeNative('0xD1FFB246F4E088AC', p0, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xD1FFB246F4E088AC, p0);
  • This native has no known name, so the runtime exposes it only as N_0xd1ffb246f4e088ac (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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