RedM Natives

_0xD3B6EBC6C3D77D44

Hash0xD3B6EBC6C3D77D44
Runtime nameN_0xd3b6ebc6c3d77d44
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1311

Not called by the game's own scripts — behaviour may be incomplete.

Signature

void _0xD3B6EBC6C3D77D44(int p0);

Parameters

NameTypeDescription
p0int—

Returns void

Description

Note: this native was added in build 1311.23

Usage

Lua
N_0xd3b6ebc6c3d77d44(p0)

-- always works, by hash
Citizen.InvokeNative(0xD3B6EBC6C3D77D44, p0)
JavaScript and C#
JavaScript
N_0xd3b6ebc6c3d77d44(p0);

// by hash
Citizen.invokeNative('0xD3B6EBC6C3D77D44', p0);
C#
Function.Call((Hash)0xD3B6EBC6C3D77D44, p0);
  • This native has no known name, so the runtime exposes it only as N_0xd3b6ebc6c3d77d44 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.