RedM Natives

_0xD7D0DF27CB1765B5

Hash0xD7D0DF27CB1765B5
Runtime nameN_0xd7d0df27cb1765b5
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1355

Signature

BOOL _0xD7D0DF27CB1765B5(int p0);

Parameters

NameTypeDescription
p0int—

Returns BOOL

Usage

Lua
local retval = N_0xd7d0df27cb1765b5(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD7D0DF27CB1765B5, p0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xd7d0df27cb1765b5(p0);

// by hash
const retval = Citizen.invokeNative('0xD7D0DF27CB1765B5', p0, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xD7D0DF27CB1765B5, p0);
  • This native has no known name, so the runtime exposes it only as N_0xd7d0df27cb1765b5 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.