RedM Natives

_0xDA1BFED8582F61F0

Hash0xDA1BFED8582F61F0
Runtime nameN_0xda1bfed8582f61f0
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xDA1BFED8582F61F0();

Returns BOOL

Usage

Lua
local retval = N_0xda1bfed8582f61f0()

-- always works, by hash
local retval = Citizen.InvokeNative(0xDA1BFED8582F61F0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xda1bfed8582f61f0();

// by hash
const retval = Citizen.invokeNative('0xDA1BFED8582F61F0', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xDA1BFED8582F61F0);
  • This native has no known name, so the runtime exposes it only as N_0xda1bfed8582f61f0 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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