RedM Natives

_0xDBDF80673BBA3D65

Hash0xDBDF80673BBA3D65
Runtime nameN_0xdbdf80673bba3d65
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1491

Signature

BOOL _0xDBDF80673BBA3D65(int p0);

Parameters

NameTypeDescription
p0int—

Returns BOOL

Description

Note: this native was added in build 1491.50

Usage

Lua
local retval = N_0xdbdf80673bba3d65(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xDBDF80673BBA3D65, p0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xdbdf80673bba3d65(p0);

// by hash
const retval = Citizen.invokeNative('0xDBDF80673BBA3D65', p0, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xDBDF80673BBA3D65, p0);
  • This native has no known name, so the runtime exposes it only as N_0xdbdf80673bba3d65 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.