RedM Natives

_0xDC6AD5C046F33AB4

Hash0xDC6AD5C046F33AB4
Runtime nameN_0xdc6ad5c046f33ab4
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xDC6AD5C046F33AB4(BOOL p0, BOOL p1);

Parameters

NameTypeDescription
p0BOOL—
p1BOOL—

Returns void

Usage

Lua
N_0xdc6ad5c046f33ab4(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0xDC6AD5C046F33AB4, p0, p1)
JavaScript and C#
JavaScript
N_0xdc6ad5c046f33ab4(p0, p1);

// by hash
Citizen.invokeNative('0xDC6AD5C046F33AB4', p0, p1);
C#
Function.Call((Hash)0xDC6AD5C046F33AB4, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0xdc6ad5c046f33ab4 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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