RedM Natives

_0xE39600E50D608693

Hash0xE39600E50D608693
Runtime nameN_0xe39600e50d608693
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xE39600E50D608693(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns BOOL

Usage

Lua
local retval = N_0xe39600e50d608693(p0, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE39600E50D608693, p0, p1, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xe39600e50d608693(p0, p1);

// by hash
const retval = Citizen.invokeNative('0xE39600E50D608693', p0, p1, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xE39600E50D608693, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0xe39600e50d608693 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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