RedM Natives

_0xE3AB5EEFCB6671A2

Hash0xE3AB5EEFCB6671A2
Runtime nameN_0xe3ab5eefcb6671a2
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xE3AB5EEFCB6671A2(int setting);

Parameters

NameTypeDescription
settingint—

Returns void

Usage

Lua
N_0xe3ab5eefcb6671a2(setting)

-- always works, by hash
Citizen.InvokeNative(0xE3AB5EEFCB6671A2, setting)
JavaScript and C#
JavaScript
N_0xe3ab5eefcb6671a2(setting);

// by hash
Citizen.invokeNative('0xE3AB5EEFCB6671A2', setting);
C#
Function.Call((Hash)0xE3AB5EEFCB6671A2, setting);
  • This native has no known name, so the runtime exposes it only as N_0xe3ab5eefcb6671a2 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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