RedM Natives

_0xE5634491A58C2703

Hash0xE5634491A58C2703
Runtime nameN_0xe5634491a58c2703
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xE5634491A58C2703(float p0);

Parameters

NameTypeDescription
p0float—

Returns void

Usage

Lua
N_0xe5634491a58c2703(p0)

-- always works, by hash
Citizen.InvokeNative(0xE5634491A58C2703, p0)
JavaScript and C#
JavaScript
N_0xe5634491a58c2703(p0);

// by hash
Citizen.invokeNative('0xE5634491A58C2703', p0 + 0.0000001);
C#
Function.Call((Hash)0xE5634491A58C2703, p0);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0xe5634491a58c2703 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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