RedM Natives

_0xE59F4924BD3A718D

Hash0xE59F4924BD3A718D
Runtime nameN_0xe59f4924bd3a718d
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

const char* _0xE59F4924BD3A718D(int p0);

Parameters

NameTypeDescription
p0int—

Returns const char*

Usage

Lua
local retval = N_0xe59f4924bd3a718d(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE59F4924BD3A718D, p0, Citizen.ResultAsString())
JavaScript and C#
JavaScript
const retval = N_0xe59f4924bd3a718d(p0);

// by hash
const retval = Citizen.invokeNative('0xE59F4924BD3A718D', p0, Citizen.returnResultAnyway(), Citizen.resultAsString());
C#
string retval = Function.Call<string>((Hash)0xE59F4924BD3A718D, p0);
  • This native has no known name, so the runtime exposes it only as N_0xe59f4924bd3a718d (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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