_0xEC089F84A9C16C62
nullsub, doesn't do anything
Hash
0xEC089F84A9C16C62Runtime name
N_0xec089f84a9c16c62NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207
Not called by the game's own scripts — behaviour may be incomplete.
Signature
Any _0xEC089F84A9C16C62();Returns Any
Description
nullsub, doesn't do anything
Usage
local retval = N_0xec089f84a9c16c62()
-- always works, by hash
local retval = Citizen.InvokeNative(0xEC089F84A9C16C62, Citizen.ResultAsInteger())JavaScript and C#
const retval = N_0xec089f84a9c16c62();
// by hash
const retval = Citizen.invokeNative('0xEC089F84A9C16C62', Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0xEC089F84A9C16C62);- This native has no known name, so the runtime exposes it only as
N_0xec089f84a9c16c62(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.