RedM Natives

_0xF302AB9D978352EE

Returns the entity's network ID.

Hash0xF302AB9D978352EE
Runtime nameN_0xf302ab9d978352ee
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Not called by the game's own scripts — behaviour may be incomplete.

Signature

int _0xF302AB9D978352EE(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns int

Description

Returns the entity's network ID.

Usage

Lua
local retval = N_0xf302ab9d978352ee(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF302AB9D978352EE, entity, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xf302ab9d978352ee(entity);

// by hash
const retval = Citizen.invokeNative('0xF302AB9D978352EE', entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xF302AB9D978352EE, entity);
  • This native has no known name, so the runtime exposes it only as N_0xf302ab9d978352ee (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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