RedM Natives

_0xF342F6BD0A8287D5

Hash0xF342F6BD0A8287D5
Runtime nameN_0xf342f6bd0a8287d5
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xF342F6BD0A8287D5(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0xf342f6bd0a8287d5(p0)

-- always works, by hash
Citizen.InvokeNative(0xF342F6BD0A8287D5, p0)
JavaScript and C#
JavaScript
N_0xf342f6bd0a8287d5(p0);

// by hash
Citizen.invokeNative('0xF342F6BD0A8287D5', p0);
C#
Function.Call((Hash)0xF342F6BD0A8287D5, p0);
  • This native has no known name, so the runtime exposes it only as N_0xf342f6bd0a8287d5 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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