RedM Natives

_0xF8DC69DC1AD19072

Hash0xF8DC69DC1AD19072
Runtime nameN_0xf8dc69dc1ad19072
NamespaceNETWORK
SideClient
NameHash only
Docs
Since build1311

Not called by the game's own scripts — behaviour may be incomplete.

Signature

int _0xF8DC69DC1AD19072(BOOL p0);

Parameters

NameTypeDescription
p0BOOL—

Returns int

Description

Note: this native was added in build 1311.23

Usage

Lua
local retval = N_0xf8dc69dc1ad19072(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xF8DC69DC1AD19072, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xf8dc69dc1ad19072(p0);

// by hash
const retval = Citizen.invokeNative('0xF8DC69DC1AD19072', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xF8DC69DC1AD19072, p0);
  • This native has no known name, so the runtime exposes it only as N_0xf8dc69dc1ad19072 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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